But they can also wield 2-H rods, unlike Acolytes, who can upgrade to MAG ATK stat and provide Haste ability. Mages, like Acolytes, can wield 1-H rods with the same upgraded stats. Mages’ CC abilities, on the other hand, are crucial in PVP and instances. The only issue with Mages is that they have fixed cast times, so DPS may appear slow at first when compared to other classes. Mages rely on their abilities to deal the majority of their damage. They are well-known for dealing massive AOE magic damage to enemies. Mages wield magic and use devastating spells to deal damage to their enemies from a distance. Kukre for +120 Haste, Piere for a 6% MAG ATK boost, and Sasquatch for a 12% HP boost can help in keeping the Priest alive during fights. Zen boosts SP Regen, recovering (0.1 percent of Max SP + 2) SP every 10 seconds and increasing the effectiveness of SP recovery items by 5%. Priest’s abilities include Hall of Glory, which performs AOE healing for you and your allies, and Holy Water, which increases a partner’s holy damage.įurthermore, an Ode to Luck boosts the luck of all party members. Priests can be promoted to the rank of High Priest. This is done in order to fight dangerous monsters in the dungeon. They are geared toward pure supportive Acolytes and provide healing to other classes as well as buffs to boost their stats. Acolytes can wield 1-H rods that can be upgraded to improve MAG ATK and MAG DEF PEN, as well as maces that can be upgraded to improve PHY ATK and ATK SPD.īooks can be upgraded to increase MAG ATK and provide the ability Haste for casting skills to help allies and deal damage to enemies. In instances, they are known as Exorcists because they can remove negative effects from allies while inflicting debuffs on enemies. Furthermore, they are effective against Shadow and undead monsters.Īcolytes are a support and healer class with the Holy element. They train to be selfless and devoted individuals who want to help everyone they meet. They specialize in assisting teammates and, as a result, lean toward assisting their allies. In this Ragnarok X Next Generation Tier List, we have added them after Knight because they are the support class. Once this skill is equipped, you can fine-tune the cast level. The Knight can also charge towards a distant enemy (cannot be silenced once the charge begins), dealing non-elemental physical DMG to enemies in a rectangle and stunning them for 2 seconds. When the shield expires, it deals Neutral physical damage to all enemy units within 3 meters, equal to 4.4 percent of Max HP.
Spear Stab deals damage while knocking back enemies in a rectangle in front of the Knight.Īnother skill is counter, which causes the Knight to enter the Counter state and gain a shield that absorbs up to 6% of Max HP for 5 seconds. Whereas, Sting Attack can only be used if equipped with a spear and unleashes a barrage of attacks. It can pull Monsters and deals damage by stunning them. It has high mobility and can pull aggro and same time functions as the overall tank. Knight is primarily used as a tank and is pumped with VIT Knight, who excels in defense. When equipped with a dagger in your right hand, Right-hand Master increases ATK by (8 + 5% of DEX). Detoxify heals allies who have taken poison damage.
Poison damage can be dealt by Hidden Weaponry over time. While Shadowless fangs can deal more damage while in Stealth, which also has a stun chance. Their Sonic Skill deals PHY DMG and has a chance to stun the enemy easily. This will result in as much DD power as possible. Also, strength is also recommended for Assassin, as you won’t need as much agility or luck because cards will give you that boost. The Slash skill deals PHY damage and can be used again after killing an enemy within 10 seconds.